FlyInside Flight Simulator Update - 0.3.6.2

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FlyInside Flight Simulator Update - 0.3.6.2

Postby admin » Thu Oct 18, 2018 5:18 pm

Hi All,

If you go "File -> Check for Updates" you'll see that a new release is available. It's only been six days since launch, so there's nothing ground-breaking here ;) That said we've put in a bunch of little fixes and requested features. Without further ado, the changes:

  • Improves runway night-lighting. Tried to eliminate the feeling of "floating globes", and added some basic 3d meshes for airport lights. Would love feedback on this!
  • Adds default virtual window positions across all aircraft! You'll no longer have windows popping up in really unintuitive places the first time you use an aircraft.
  • Adds a "reshow" animation if you try to open a window which is already open. Makes it easier to find windows which ended up hidden behind another window in VR.
  • Fixes increase/decrease throttle buttons, relative throttle axis. Your helicopter will no longer get stuck at 50%+ collective.
  • Adds a bunch of new bindings. Separate Mixture 1/2, separate prop pitch 1/2, separate gear up/gear down toggles
  • Adds bindable axis to pan views up/down/left/right
  • Oculus Touch joysticks and buttons may now be bound on Settings -> Controls for axis and buttons
  • Joysticks with comma "," in name no longer crash the sim ;)
  • Users who have multiple joysticks with the same name connected can now bind different controls to the different joysticks. Stored by USB port ID
  • Fixes issues with changing Hand Input Source while VR is turned on
  • Prevents hand input source from selecting Leap Motion by default when no Leap Motion is connected
  • Fixes up a few bad view positions
  • VR no longer freezes for a second when opening "Select Aircraft" or "Pick Scenario" screens
  • Fixed our BugSplat reporting - We were (very unfortunately) receiving only partial crash-logs, fixed now. Very helpful for future bug-fixes, so please send in crash reports :)
  • Fixes missing T-38A stall shake
  • Fixes sun rising in west
  • Adds ability to specify simulator update source.

You can also always see changes on the change-log website: https://flyinside-fsx.com/Download/ChangeLog

Looking forward to everyone's feedback! The next patch will be released around November 9th.

Thanks,
Dan
Your friendly neighborhood developer!
Contact Me: dan@flyinside-fsx.com
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Re: FlyInside Flight Simulator Update - 0.3.6.2

Postby jehan2256 » Thu Oct 18, 2018 5:31 pm

That's an impressive changelog for only 1 week!

Runway lights are 100x better now :D
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Re: FlyInside Flight Simulator Update - 0.3.6.2

Postby Kloot » Fri Oct 19, 2018 12:41 am

Amazing guy's, that was quick.
This is fast becoming my simulator of choice :D
Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift
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Re: FlyInside Flight Simulator Update - 0.3.6.2

Postby Lucky » Fri Oct 19, 2018 3:28 am

Great !

Thanks a lot for the reactivity :D
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Re: FlyInside Flight Simulator Update - 0.3.6.2

Postby Lucky » Fri Oct 19, 2018 5:01 pm

Runway lights are 100x better now


Feel the same

Aircaft external lights in the next update would be perfect ;)
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Re: FlyInside Flight Simulator Update - 0.3.6.2

Postby jehan2256 » Sun Oct 28, 2018 8:37 pm

Hey Dan, just wondering how often we can expect updates from now on. Fortnightly? Monthly?

Thanks!
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Re: FlyInside Flight Simulator Update - 0.3.6.2

Postby Kloot » Mon Oct 29, 2018 2:19 pm

Impressive to say the least, keep it up team :-)
Windows 10 64bit | iCore7-7770K| ASUS STRIX Z270E |KHX2400C15D4 - 32GB | Gigabyte Ge-Force GTX 1080Ti| SSD Intel 520 Series | 40" Philips BDM4065UC/75 4K - Oculus Rift
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Re: FlyInside Flight Simulator Update - 0.3.6.2

Postby admin » Mon Oct 29, 2018 11:14 pm

jehan2256 wrote:Hey Dan, just wondering how often we can expect updates from now on. Fortnightly? Monthly?


It's going to vary some. Sometimes we'll have weekly updates, or faster, if we have any urgent bug-fixes. Most often I'd say every two weeks. It won't be major changes every time, simply due to the amount of time it takes to develop and test major features. That said we'll be rolling out bug-fixes and minor improvements frequently.

We have an extra delay between 0.3.6.2 and the upcoming patch due to me traveling. Devs are hard at work but we won't push a release until I can hand-test the fixes and improvements, hence the estimated Nov 9th release for next update.

Thanks,
Dan
Your friendly neighborhood developer!
Contact Me: dan@flyinside-fsx.com
admin
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