Hello,
I’m not a specialist and I would like to get some basic explanations relative to the link between flight simulators engines and the FPS. I have not found simple articles on the Web.
I use most simulators of the market (FSX SE, P3Dv4, XP11, AFS2, FSW) and now FFS. I have been impressed by the fluidity of FFS and FPS greater than 100.
As a general rule FPS is dependent on the mesh/scenery and plane quality/complexity. I have observed it was not the case for AFS2 and I hope also for FFS in the future as I guess both have similar engines (it is a question).
It is quite different for FSX, P3D and also for XP11 although the dependence is less pronounced. I know there is also a dependence with settings but because of my configuration (not too bad now but for how long time?) most sliders are on the right.
It would be great to have some simple explanations, if possible, relative to this complex subject.
Thank you very much.
Best regards
gerod