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Scenery Progress

PostPosted: Fri Jun 14, 2019 4:23 pm
by admin
Hi All,

Among other things, we've been hard at work on a major scenery overhaul. We're at-least a couple of weeks from releasing this, but we're getting close and I wanted to share.

We're streaming Bing Maps imagery, and combining it with a variety of other data sources. This means no huge download, the scenery loads as you fly. The scenery uses roughly 500 kb/s while flying, but still works pretty decently on a slower internet connection. The current scenery still exists if you'd like to use the sim offline or have data caps.

Best of all, with the new scenery comes the whole world. Fly Europe, Africa, Pacific islands! It's a lot of fun to explore :)

Without further ado, here are some screenshots
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We'll have more screenshots and video as we get closer to launching this.

Thanks,
Dan

Re: Scenery Progress

PostPosted: Fri Jun 14, 2019 7:48 pm
by Turd_Ferguson
Great news!

Keep up the amazing work.

Glenn

Re: Scenery Progress

PostPosted: Fri Jun 14, 2019 9:08 pm
by AucklandRift
Most exciting Dan. This is BIG.

Re: Scenery Progress

PostPosted: Sat Jun 15, 2019 5:11 am
by fooleranto
Hello!

I only hope that the great 3D effect and the frame rate will be preserved in VR. I have my doubts, but hope that they are unfounded.

Greatings from Germany

Gunter

Re: Scenery Progress

PostPosted: Sat Jun 15, 2019 8:49 am
by admin
Fooleranto - Happy to report no loss of 3D effect, it feels even better with the nice imagery :) Performance is even better than it used to be, and you can adjust building density to keep triangle counts reasonable in super-dense cities.

Thanks,
Dan

Re: Scenery Progress

PostPosted: Sat Jun 15, 2019 2:42 pm
by frankturley
In FSX the scenery was built up in layers, so at the bottom we had the maps and the mesh, then we had the photo scenery layer, and then on top we had the autogen and the "sticky-ups", which we had various tools to play with, so we could create fairly detailed airfields with buildings etc., and various landmarks like seaside piers. I currently fly in the UK in P3D with commercially provided photo scenery and airfields.

It will be interesting to see if the new scenery engine will provide these; I look forward to flying round the UK to check it out.

Re: Scenery Progress

PostPosted: Sat Jun 15, 2019 4:05 pm
by AucklandRift
Please, Dan, let me join in the beta testing! :D

Re: Scenery Progress

PostPosted: Sat Jun 15, 2019 6:06 pm
by Kloot
Oh wow, this is looking better by the day.
Keep it up Dan & team :-)

Re: Scenery Progress

PostPosted: Tue Jun 18, 2019 9:18 am
by admin
Thank you for the feedback everyone! We've got night-lighting starting to come online:
http://downloads2.flyinside-fsx.com/NightLight1.png

Re: Scenery Progress

PostPosted: Tue Jun 18, 2019 8:30 pm
by Qantas_10
Hi Dan,

Great pictures

My dream is to have a stable, fast (FPS) flight simulator that I can recreate real world flights in.
I am sure that FFs is certainly on the correct flight path, to making this dream a reality ...

I have a couple of questions:
Will you be providing accurate taxiway, airport buildings with the global airport coverage?
Will the global scenery coverage include a global navigational database?
Will the night lighting extend globally or is it just for selected areas?
Will the global scenery allow for “great circle” navigation? i.e. model a spherical earth model, not a flat map.

and a little off topic ...
Do you think we could see a widebody airliner in the sim, to fly around the globe?
Is real world weather a possibility?

Thanks
QF10