FIFS Beta2 Branch - 0.5.9.5 - HUGE scenery update!

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Re: FIFS Beta2 Branch - 0.5.9.5 - HUGE scenery update!

Postby Qantas_10 » Mon Jun 24, 2019 9:49 pm

Great improvement Dan and team, it’s a great start and great to see worldwide coverage!
Here are my initial observations (understanding this is a beta of course)
Grass runways shown as concrete.
Some taxiways are too small, taxiway lighting is less width than the aircraft.
Some runways are under the ground mesh.
Outside of the US many auto gen buildings are not shown, as they are in the US.
Blurries, similar to FSx are showing - is there a way of crisping up the textures once streamed?

QF10
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Re: FIFS Beta2 Branch - 0.5.9.5 - HUGE scenery update!

Postby Shalomar » Mon Jun 24, 2019 10:24 pm

The first thing I did was fire up my home town of Allentown PA. So pleased you included the helipad at Lehigh Valley Hospital at Cedar Crest; so far the only other sim that has done that is X plane.

One niggle... I was at 41 percent torque in the 407 and doing 120 knots. In other sims that takes 60 to 70 percent torque... any thoughts???

Great job on the scenery!!!
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Re: FIFS Beta2 Branch - 0.5.9.5 - HUGE scenery update!

Postby mobiusfix » Mon Jun 24, 2019 11:54 pm

Wow, amazing update! The new build is a bit crashy for Oculus Rift if you try flying right after starting a scenario, but I found that if I pause the sim while all the initial geometry and graphics load, then unpause, I can avoid crashes. This type of scenery is what I formerly did using Ortho4XP, but without the massive headaches, failed downloads, failed compiling, you name it. Scenery loads seamlessly, fps is buttery smooth, and I can even crank object density up to 1.00 without any framerate hit.

Thumbs ALL THE WAY up.
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Re: FIFS Beta2 Branch - 0.5.9.5 - HUGE scenery update!

Postby fooleranto » Tue Jun 25, 2019 3:06 am

Hello!

First of all many thanks for the long awaited update. Of course I did my first flights yesterday evening and now I want to describe my impressions here. I didn't change any of my settings after the update, so I can make a real comparison. First I noticed that I have a few frames less with the Oculus Rift CV1, so that the frame rate drops below 90 and sometimes so much that only 45 is reached for a short time. In addition, it has jerked every now and then.

Although I have the view on huge, the area is blurred in some distance, which I find very disturbing. In general, it is a problem with photo wallpapers that when you fly close to the ground, the details become more and more blurred. From above the world always looks beautiful, but if you fly very low, unfortunately not more.

I miss the missing trees very much and I hope that they will come again, because they give you the feeling of flying in nature. As it is at present, it is too unreal.

The mesh is too coarse, which leads to the fact that roads leading along a mountain are never horizontal, but are inclined downwards. That simply looks bad. In addition, it makes the mountains look better, but they still look round.

In addition, errors described in the past are still present. For example, the landscape in the background still looks like a tsunami and then suddenly disappears. This error was already documented here in the forum with a video. There are also ditches in the landscape, where there are definitely none.

Conclusion: This photo wallpaper technique is known from other flight simulators. It has the advantage that the world looks a bit more realistic (at least if the photos are up-to-date), but only if you fly higher. We helicopter pilots, who fly at low altitudes, see the disadvantages all too clearly (see above). There you can see cars on the roads that are standing. One wonders: Are they cars at all, because they are so out of focus. What particularly bothers me about photo wallpapers is that when you fly in the Grand Canyon, for example, some of the mountain flanks are in the shade, no matter how the sun is shining. This is extremely unnatural. I would have liked FIFS to take a different path here. I don't see it as progress, but maybe something will change in the near future.

Greatings from Germany
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Re: FIFS Beta2 Branch - 0.5.9.5 - HUGE scenery update!

Postby jr6000 » Tue Jun 25, 2019 3:49 am

I miss the trees and the water from the offline scenery, and more autogen outside USA, when iI fly in EU and Scandinavia in other sims there more buildings than in FFS, and water would be good, if you in the future plan to land on water.
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Re: FIFS Beta2 Branch - 0.5.9.5 - HUGE scenery update!

Postby admin » Tue Jun 25, 2019 8:38 am

Hi All,

Thank you for the feedback so far! A few general notes:
  • Trees will be back - we're still in the process of compiling worldwide data for them.
  • Dynamic water will be back too - same deal, we're in the process of compiling data for it.
  • Right now our buildings are compiled from multiple data sources. It just so happens that there are multiple high-density US building sets, while we're relying on OSM for most of the world. As we find more data sources we'll incorporate them to improve on that. Coming "soon" are tools to allow you to hand-place buildings, so if nothing else you can build up your favorite areas :)

AucklandRift - You could go to "Settings -> Graphics" and turn your Object Density way down to remove the autogen buildings. If you want to hack out only the houses but leave skyscrapers, you might get away with deleting Data/WorldObjects/DataSets/Houses.xml. I haven't tested that though so back it up just in-case it breaks things ;)

Qantas - Could catch on the runways, we'll see what we can do there to make them more accurate. Any chance you could send me a screenshot of the blurries you're seeing (dan@flyinside-fsx.com)? At-least down low you should be getting 1 ft/pixel (same/better than the old scenery), but I'm sure we have plenty of tweaking left to do on those algorithms.

Shalomar - We'll look into that helicopter torque bug.

MobiusFix - Sorry to hear you're running into crashes! Could you submit a BugSplat report, include your e-mail address, and shoot an e-mail over to me with some details? Same goes for anyone else running into instability on the new build.

Fooleranto - The trees will be back as mentioned above ;) Are you finding scenery only blurry in the distance, or close-up too? I ask because it should be 1 ft/pixel close-up, which is better than the previous scenery. In terms of elevation data, that's nothing specific to the streaming scenery. The best world-wide open data is 30 meters resolution, although we're hoping to supplement with higher-res government data in the US and where available elsewhere.

Thanks,
Dan
Your friendly neighborhood developer!
Contact Me: dan@flyinside-fsx.com
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Re: FIFS Beta2 Branch - 0.5.9.5 - HUGE scenery update!

Postby canuck21a » Tue Jun 25, 2019 9:35 am

Installed without any apparent issues. Will test later.
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Re: FIFS Beta2 Branch - 0.5.9.5 - HUGE scenery update!

Postby sunjunkiesi » Tue Jun 25, 2019 11:56 am

When will this hit steam beta?

EDIT - it already has, I didn't read the instructions properly... Select beta2.
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Re: FIFS Beta2 Branch - 0.5.9.5 - HUGE scenery update!

Postby GammaRay67 » Tue Jun 25, 2019 1:08 pm

Thanks for this big update :D The scenery looks very good :P

I just ran some tests in France, Switzerland and USA, the game always ends up crashing (I play with the HTC Vive). Sometimes when the plane spawns on the runway, sometimes while i'm gaining speed, sometimes 5 seconds after take off, sometimes 5 minutes after :|
I sent a crash report for every crash.

EDIT : it seems to be a trouble with the map. Without the map, no crash at all ;)

I also noticed (I can't remember if it was already like this before), that grass runways always appear as "usual" runways. Don't know if it's a known thing and if you plan to get it fixed :)

Oh and TNCM is full of clouds on the ground :lol:
Last edited by GammaRay67 on Thu Jun 27, 2019 2:13 pm, edited 1 time in total.
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Re: FIFS Beta2 Branch - 0.5.9.5 - HUGE scenery update!

Postby Kloot » Tue Jun 25, 2019 3:24 pm

WTF, excuse my language, this is brilliant guys!
Keep up the great work :D
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