Hi All,
Thank you for the feedback so far! A few general notes:
- Trees will be back - we're still in the process of compiling worldwide data for them.
- Dynamic water will be back too - same deal, we're in the process of compiling data for it.
- Right now our buildings are compiled from multiple data sources. It just so happens that there are multiple high-density US building sets, while we're relying on OSM for most of the world. As we find more data sources we'll incorporate them to improve on that. Coming "soon" are tools to allow you to hand-place buildings, so if nothing else you can build up your favorite areas
AucklandRift - You could go to "Settings -> Graphics" and turn your Object Density way down to remove the autogen buildings. If you want to hack out only the houses but leave skyscrapers, you might get away with deleting Data/WorldObjects/DataSets/Houses.xml. I haven't tested that though so back it up just in-case it breaks things
Qantas - Could catch on the runways, we'll see what we can do there to make them more accurate. Any chance you could send me a screenshot of the blurries you're seeing (
dan@flyinside-fsx.com)? At-least down low you should be getting 1 ft/pixel (same/better than the old scenery), but I'm sure we have plenty of tweaking left to do on those algorithms.
Shalomar - We'll look into that helicopter torque bug.
MobiusFix - Sorry to hear you're running into crashes! Could you submit a BugSplat report, include your e-mail address, and shoot an e-mail over to me with some details? Same goes for anyone else running into instability on the new build.
Fooleranto - The trees will be back as mentioned above
Are you finding scenery only blurry in the distance, or close-up too? I ask because it should be 1 ft/pixel close-up, which is better than the previous scenery. In terms of elevation data, that's nothing specific to the streaming scenery. The best world-wide open data is 30 meters resolution, although we're hoping to supplement with higher-res government data in the US and where available elsewhere.
Thanks,
Dan