FFS

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Re: FFS

Postby RotorRick » Mon Dec 30, 2019 5:20 pm

Andy,
A kindred spirit! As long as the Flight Model is accurate and I can get some practice hours in without worrying about costly repairs (;)) I'm happy. When the new and remodeled Helicopters come out (hopefully soon) You should be very pleased. As a very high time pilot, I really tried to get them to "feel" right all the way around.

Also, the cockpit modeling is great. I,m for one, don;t really care much about counting rivets, but the exterior models look pretty sweets as well. Not that I ever look at them while flying. It's a flight sim, not a R/C sim!

Rick
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Re: FFS

Postby RotorRick » Mon Dec 30, 2019 6:22 pm

Andy,
It's tough being able to see where we are at, beta-wise and not being able to share the immense progress. I'm pretty helicopter centric, but the improvements across the board are pretty amazing.

I am pretty happy with the Leap Motion implementation. being able to reach up and flip a switch without resorting to the VR controllers is absolutely fantastic!

Wait till you see them.

Rick
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Re: FFS

Postby awinwey » Tue Dec 31, 2019 8:26 am

Thanks Rick, that sounds awesome!

Was just trying to reassure that there will be no repeat of P3D vs FSW, which what I think people are worried about. MSFS and FFS are on sufficiently different trajectories for them to coexist peacefully.

Great news about the helos too. I log a lot of time in helicopters and it has been a long time since we had a P3D helicopter that could mimic real-world performance for more agile helicopters (back flips, rolls and loops in an AlphaSim lynx AH7)

I know people feel that updates of late have been slow and the forum quiet, but I also develop software and know that perceived progress ebbs and flows, and that there is a massive overhead in releasing a new version and that many won't be aware of the QA aspect of software development that is a necessary evil.

Been a long time since I logged real-world stick time but I have a brother, cousin and several friends who are/were professional military and civil pilots to give me the lowdown on accuracy, and what I experience in FFS is good enough and challenging enough for me.

Maybe a teaser now and again won't go amiss and keep the faith! Which of course you have now provided so thanks for taking the time with a comprehensive answer.

Kind regards

Andy
Cheers

Andy

Platform Specs for reference:
Oculus Rift CV1 + Leap Motion
Saitek X-55 + pro-pedals
i7-4790K @ 4GHz /16GB memory + Nvidia GTX980
OS: W10 v1803
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