Beta Branch Update - 0.6.4.3 - New Helicopter and Dev Tools

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Beta Branch Update - 0.6.4.3 - New Helicopter and Dev Tools

Postby MalcolmFI » Fri Jan 24, 2020 9:29 pm

Hi All,

We're excited to finally launch a new release on the beta branch! Once you update, you should be on 0.6.4.3.

This new update adds a new aircraft, the Rotorway 162. This popular experimental helicopter is a challenge and joy to fly. We've honed in the flight model thanks to the help of a 10,000+ hour pilot, so it feels a lot like the real thing. All switches/buttons/etc are mapped for VR touch, and the helicopter supports a full startup procedure.

If you have a helicopter flight chair, check out "Settings -> Flight Model -> Helicopter" and uncheck "Auto-Govern Piston Helicopters". In real life, the 162 has no governor and requires the pilot to constantly manage the throttle to keep the rotor RPM in range. An already challenging helicopter is now even trickier to fly :)

In addition, we've spent a lot of the time since our last release building new tools. We've built an aircraft SDK (used to create the Rotorway), a C++ SDK, and scenery tools. Although not very exciting on their own, these tools mean a lot for the future of the sim. Throughout February, we'll be rolling out samples so that developers can start building their own aircraft. The C++ SDK means we have the tools to start building out more realistic GPSes, proper in-aircraft navigation, etc.

Our release cycle was thrown off due to some unexpected issues adding a single-engine trainer aircraft. We're still working on this and will launch it as soon as we're able, but in the meantime we won't let it hold up releases. You can expect 1-2 releases a month moving forward. Our focus right now is getting the new simulator developer tools into your hands so that you can build out your favorite airports and scenery areas (and more).

Improvements:
  • Adds new Rotorway 162 helicopter!
  • Adds TrackIR support
  • Helicopter controls are now properly labeled under "Settings -> Controls" rather than having confusing airplane control names
  • Adds support for magnetic vs true heading
  • Fixes a couple of scenario errors/failures, scenario 1b is now flyable
  • Adds aircraft creation SDK
  • Adds C++ API/plugin support
  • Adds scenery area creation tools
  • Various airport elevation bug fixes
  • Adds option to enable/disable VR yoke grab
  • Multiplayer aircraft can now collide with one another
  • Various crash-fixes
  • Adds new XML tutorial checklist system, improves aircraft charts functionality
  • Adds new Leap Motion twist interactor: currently featured on Rotorway, will work its way out to other aircraft
  • VR zoom is now "hold to zoom" rather than "push to toggle zoom"
  • Adds piston helicopter flight-model
  • Fixes bug where scenery sometimes loads as gray, improves scenery initial load time

Opting into Steam Beta:
1. Open Steam
2. Go to the "Library" section
3. Right click on "FlyInside Flight Simulator"
4. Select Properties
5. Go to the "betas" tab
6. From the "Select the beta you would like to opt into:" dropdown, select "beta"
7. Let Steam do its update thing!

Opting into the Website-Version Beta:
1. Turn on Debugging Tools from "Help -> About -> Usage Options"
2. Open "Debugging Tools -> Debug Diagnostics"
3. Expand "Debug Options"
4. For "Updates URL" specify "https://cdn.flyinside-fsx.com/SimLatest.ClosedBeta2/" (the final slash is important)
5. Restart your sim
6. Use "Sim -> Check for Updates" - It should show a prompt for version 0.6.4.3 currently

Thanks,
Malcolm
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Re: Beta Branch Update - 0.6.4.3 - New Helicopter and Dev To

Postby John Hargreaves » Sat Jan 25, 2020 5:10 am

Great news, good to hear that things are still progressing. It's been a bit quiet on here, but I keep popping in to see what's going on. Sounds like a lot of exciting new stuff is in the pipeline. I shall crank up Steam this weekend and have a look at the new beta.
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Re: Beta Branch Update - 0.6.4.3 - New Helicopter and Dev To

Postby GammaRay67 » Sat Jan 25, 2020 11:54 am

Hi,

Thanks for this update :D
When i click on "Scripting -> Scenery editor", nothing happens, is this normal ? :?
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Re: Beta Branch Update - 0.6.4.3 - New Helicopter and Dev To

Postby JustPlaying » Thu Feb 06, 2020 5:30 am

I hope you guys can keep this sim going. I bought it a couple of weeks ago. Various parts of it are excellent.The way the mouse and menus work in VR is just the best design of any sim I play and it works faultlessly! Unlike for example X-Plane 11 which is very poor. I am really enjoying the global scenery although it is better on my 4K monitor (of course) than in VR. In VR it is a bit cartoonish at the moment but on the 4K single monitor it is excellent. It is really good to be able to fly round southern New Zealand, which is where I live, at a good frame rate on maxed out settings. The geography is fine. I am really hoping and looking forwards to the development of your sim and wish you all good luck.
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Re: Beta Branch Update - 0.6.4.3 - New Helicopter and Dev To

Postby psionmark » Thu Feb 06, 2020 4:20 pm

Great news! I was getting a little worried about lack of updates there for a moment, so this is good to hear.
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Re: Beta Branch Update - 0.6.4.3 - New Helicopter and Dev To

Postby pracines » Mon Feb 17, 2020 1:26 pm

Scenery loading time is almost instant for me - excellent improvement!
Paul Racines

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Re: Beta Branch Update - 0.6.4.3 - New Helicopter and Dev To

Postby Frank4 » Sat Feb 27, 2021 5:34 pm

Congrats on the update! I just re-installed FIS on my new desktop and it runs beautifully. 144 Hz update rate...nice! Also, I was getting 120 Hz update in VR with my Index. I really enjoy the VR implementation which seems much more realistic in the World scaling compared to XP11, and more fluid than XP11 (WAY more fluid than MSFS 2020). Plus, you have the ability to adjust the plane scaling if scaling doesn't seem quite right (which I wish the other sims would implement). Legibility of the instrument panel is excellent in FlyInside with the same VR headset, but when I go to XP it is hard to read (G1000 instrument labels are hard to read until I get my zoom and/or head very close to the panel in XP11 - I believe because of the shrunk scaling in the cockpit).
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