Elevation and other issues

Moderators: Tony, admin

Elevation and other issues

Postby Kento » Sat Jan 05, 2019 6:52 pm

Latest update looks a lot better; have he same scale issues others have reported but generally a much improved landscape.

I’m seeing some elevation issues when flying from KUAO (south of Portland, OR) to KPDX (Portland international). When I get in the vacinity of PDX, there are floating houses and the airport seems to be missing all runways and taxi ways except for the very end of 10R. If I proceed to landing, I plow through the earth and then come out with the rest of the runways appearing. Looking to my right there is a massive canyon where the Columbia river should be. If I take off from PDX, everything looks normal.

Problem two: on a different flight, after landing at PDX, I reset my location to KUAO where I was in the middle of a forest on the end of runway 17.

These flights were with the Milviz Otter which also has some issues.
1) the magnetic compas is always pointing North. The gyro works properly but not the compass.
2) the trim is extremely sensitive. One click in either direction and I’m climbing or diving like crazy.

i7 4790k @4.7Ghz 32Gb DDR3 1333 RTX 2070 GPU Win7(64) Pro Oculus Rift
Posts: 10
Joined: Mon Oct 15, 2018 7:52 pm

Re: Elevation and other issues

Postby admin » Sun Jan 06, 2019 10:24 am

Thank you for the report! Our next update (hopefully shipping this week) includes major improvements to the elevation issues. We'll test out KPDX and make sure that's resolved. We'll look into the Otter as well.

Your friendly neighborhood developer!
Contact Me: dan@flyinside-fsx.com
Site Admin
Posts: 2709
Joined: Tue Feb 06, 2007 8:36 am

Re: Elevation and other issues

Postby Kento » Tue Jan 15, 2019 12:44 am

Elevations are fixed after the most recent update...KPDX is no longer under ground. The terrain in the surrounding are is much better too.

However, there is a great deal of popping up of the terrain.

Also a lot of odd flashing of autogen buildings. I can’t quite tell if buildings are popping up or it it’s lighting effect. I’ll have to watch closer on my next flight.

i7 4790k @4.7Ghz 32Gb DDR3 1333 RTX 2070 GPU Win7(64) Pro Oculus Rift
Posts: 10
Joined: Mon Oct 15, 2018 7:52 pm

Re: Elevation and other issues

Postby fooleranto » Wed Feb 13, 2019 4:11 am

The magnetic compas of the T-50 Bobcat is also always pointing North.

Bell 407, MD-530 and T-50: With the altimeter, the set height does not change when the barometer is adjusted.
Intel i7 7700K, 4,2 GHz, 16 GB RAM, NVidia GTX 1080, Windows 10, Leap Motion
Posts: 52
Joined: Sat Jan 19, 2019 2:01 pm

Re: Elevation and other issues

Postby pracines » Tue May 14, 2019 7:00 am

Speaking of elevation; to give a specific, at KATL there is a major road ( Interstate 285 ) that in real life goes under 10/28 but in FFS the road runs on top of the runway. Are the roads going to be cut off or are there going to be tunnels and such as in real life?

Also KDEN has major elevation issues.
Paul Racines

Win 10 64bit | Z97 Pro | i7 4790 4.6GHz | Corsair Hydro Series H80i GT Liquid Cooling | 16GB RAM | GTX 980 | Oculus Rift
1TB Samsung EVO 850 SSD | 2TB WD Black 7200 RPM SATA 6.0Gb/s
Posts: 60
Joined: Wed Aug 23, 2017 2:10 pm

Return to Bugs & Tech Support

Who is online

Users browsing this forum: No registered users and 1 guest