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Re: Paramotor for FSX

PostPosted: Tue Feb 02, 2016 4:14 pm
by Robert
It was a lot of fun and that paramotor is a blast! We missed you, Tony! Kept hoping to see your virtual mug... :D

I think we all have DCS too. (You have it, don't you Axel?) Bruce and I did some multiplayer and have been figuring stuff out. And Tony and I did multiplayer a while back and got other stuff figured out. I think we have enough to be able to run a session of that too if people want. The new engine is very excellent and a pleasure to fly!

I know Bruce and Tony can host. I can't yet since a system upgrade apparently broke https on my router which is how I told it I have to authenticate in to add a port. So router needs an upgrade and no hosting here until I get off the tuckus and do that.

Re: Paramotor for FSX

PostPosted: Tue Feb 02, 2016 4:26 pm
by Sharkku
Yeah, I have DCS 1.5 beta installed. Bought Flaming Cliffs and the Huey as well.

Re: Paramotor for FSX

PostPosted: Wed Feb 03, 2016 3:38 am
by Muso-Ka
Sharkku wrote:Yeah, I have DCS 1.5 beta installed. Bought Flaming Cliffs and the Huey as well.

I also bought , but it is impossible to run in the Oculus . With version 1.2 is no problem and version 1.5 is only displayed on the monitor . :?

Re: Paramotor for FSX

PostPosted: Wed Feb 03, 2016 8:12 am
by Robert
Which runtime are you running with, Muso-Ka? I'm on 0.8.0 and Win10 64 bit and it works fine for me. It's pure direct mode now. Not sure why it's not working for you but maybe you are on an older runtime?

Re: Paramotor for FSX

PostPosted: Wed Feb 03, 2016 10:52 am
by Muso-Ka
Robert wrote:Which runtime are you running with, Muso-Ka? I'm on 0.8.0 and Win10 64 bit and it works fine for me. It's pure direct mode now. Not sure why it's not working for you but maybe you are on an older runtime?

Yes, I work with a runtime 0.6 and Win 7 64 Bit . I fly in Prepar3D and Elite Dangerous and not use runtime 0.8 . Thank you.

One more question
For me Prepar3D first priority
Which version is better for Prepar3D now? (runtime and Flyinside)

Re: Paramotor for FSX

PostPosted: Wed Feb 03, 2016 6:43 pm
by Bruce_C
Muso-Ka have you considered the runtime switcher? I find it very easy to use and can easily use the older runtime for Elite:Dangerous and War Thunder and switch back for newer stuff and FlyInside.

Re: Paramotor for FSX

PostPosted: Wed Feb 03, 2016 8:32 pm
by Muso-Ka
Bruce_C wrote:Muso-Ka have you considered the runtime switcher? I find it very easy to use and can easily use the older runtime for Elite:Dangerous and War Thunder and switch back for newer stuff and FlyInside.

Thank you very much, I did not know it. I'll do. :)

Re: Paramotor for FSX

PostPosted: Wed Feb 03, 2016 8:36 pm
by Bruce_C

Re: Paramotor for FSX

PostPosted: Thu Feb 04, 2016 7:24 am
by Sharkku
Muso-Ka: Seems latest SteamVR enables you to play ED with oculus runtime 0.8 installed! https://www.reddit.com/r/oculus/comment ... e_fix_for/

Re: Paramotor for FSX

PostPosted: Thu Feb 04, 2016 7:47 am
by Muso-Ka
Sharkku wrote:Muso-Ka: Seems latest SteamVR enables you to play ED with oculus runtime 0.8 installed! https://www.reddit.com/r/oculus/comment ... e_fix_for/

Cool, I'm not at home and I do not have Steam version of the Elite , but I will try.
Thank you so much!!! :D