Page 1 of 1

Stretching the boundaries of VR/AR

PostPosted: Fri Feb 12, 2016 6:19 am
by exploremore
The Vision Summit 2016 has voted for some winners for VR/AR content
Some of the ideas within will surely filter into flight sim
http://www.roadtovr.com/winners-vision- ... -165458805
Here are some of the nominations for the contest
http://www.roadtovr.com/21-vr-creations ... -165458805

Re: Stretching the boundaries of VR/AR

PostPosted: Fri Feb 12, 2016 7:04 am
by exploremore
Eye tracking has great potential and this is the second company I have heard of involved in it
http://techcrunch.com/2016/02/11/eyeflu ... ands-free/
The first was Fove http://www.getfove.com/
Eventually I see this feature as being standard with desktop VR units

Re: Stretching the boundaries of VR/AR

PostPosted: Sun Feb 14, 2016 4:47 am
by exploremore
One of the big benefits of Vive over Oculus is the ability to move around in a decent sized room
Oculus still doesn't have this ability ... till now
A new developer has made a game where players can define beforehand the safe area where they can move around
This safe area is always visible in the virtual world and you can move the safe area to any location in the VR world
Just an area of a few steps allows players to physically move as the needs of the VR world requires ei. stepping to avoid a rock or hole
http://www.roadtovr.com/vr-puzzler-dime ... arter-now/