Brightness, contrast and saturation for the Oculus Rift DK2

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Brightness, contrast and saturation for the Oculus Rift DK2

Postby Muso-Ka » Sun Apr 03, 2016 5:25 pm

Hello everybody. It seems to me that with runtime 1.3 in my DK2 image is not enough contrast and saturation. Is it possible to change the brightness, contrast and saturation for the Oculus Rift DK2?
I7 4930K 3,4 Ghz (4,4 Ghz), Asus Strix GTX 1080Ti OC 11Gb, RAM 32 Gb G Skill 2400, Win 10 64bit - Samsung SSD 850 Pro, Thrustmaster - HOTAS WARTHOG, Saitek - Combat Rudder Pedals, Switch Panel, Multi Panel, TPM System, Oculus Rift CV1+touch, Leap Motion.
Muso-Ka
 
Posts: 150
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Location: Viana do Castelo, Portugal.

Re: Brightness, contrast and saturation for the Oculus Rift

Postby exploremore » Mon Apr 04, 2016 3:37 am

Try changing settings in your content, ie. FSX or P3D
Maybe Dan can do something in this area
P3D v3.4 & 4 | FlyInside 1.8 | Oculus CV1 | ASRock X99 | Intel i7 | 32Gb RAM | 1Tb SSD | Titan X | Windows 10 | Saitek X52 | Many OrbX items
exploremore
 
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Re: Brightness, contrast and saturation for the Oculus Rift

Postby Muso-Ka » Mon Apr 04, 2016 7:43 am

In the setting of FSX no " Brightness " , " Contrast " and " Saturation " . The Nvidia control panel has a setting only for the monitor. Maybe someone knows how to change the brightness of FSX ?
Thank you.
I7 4930K 3,4 Ghz (4,4 Ghz), Asus Strix GTX 1080Ti OC 11Gb, RAM 32 Gb G Skill 2400, Win 10 64bit - Samsung SSD 850 Pro, Thrustmaster - HOTAS WARTHOG, Saitek - Combat Rudder Pedals, Switch Panel, Multi Panel, TPM System, Oculus Rift CV1+touch, Leap Motion.
Muso-Ka
 
Posts: 150
Joined: Sun Jul 05, 2015 6:20 am
Location: Viana do Castelo, Portugal.


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