Deano1973 wrote:This looks very interesting Peter! I fly with a long-standing on-line military VA, and we're always on the lookout for new and interesting means of improving our experience. I've heard of DAFsim, which seems to do the same as you're proposing. We have our own private server - would this work well using your software? ( I'm just reading the page and I can see that it works outside of multiplayer using port-forwarding etc, I'm just very interested in how your system might improve over the standard FSX Multiplayer as at this time we can't welcome users of FSX-Steam, P3D etc ).
Cheers
Hi. We have been using it within our club for a month or two and have found a number of advantages over FSX Multiplayer. Here are the ones that I can think of:
- Cross platform is probably the main one.
- It uses a peer-to-peer (mesh) network model rather than server/client, so it will have lower network latency. My guess is that FSX Multiplayer is a host/client model.
- There's no host, so people can come and go and the session will persist as long as there is someone still in the session to connect to.
- You can play back recorded aircraft, or any traffic in your sim, over the network so everyone else will see them.
- It has its own model matching so you can configure any aircraft model/paint to any that are in your simulator, and JoinFS will remember them.
- JoinFS will be running as a separate process/thread, so there might be a bit of performance advantage over FSX Multiplayer, perhaps.
- And it should continue to develop as I'm happy to consider new feature requests.
If you need any help, let me know.
Thanks,
Peter