Rift usage?

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Rift usage?

Postby Tony » Sun Aug 23, 2015 1:10 pm

What other things do you lot do on the rift ? Anything so good you want to share? I enjoy elite but cannot play to save my life lol

Tony
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Re: Rift usage?

Postby Derek Speare » Sun Aug 23, 2015 3:08 pm

DCS, iRacing, Assetto Corsa, Live for Speed, PCars, PCars2, Dirt Rally all get Rift love on my machine :)
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Re: Rift usage?

Postby Mark W » Sun Aug 23, 2015 3:30 pm

iracing,dirt rally and elite for me.
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Re: Rift usage?

Postby Tony » Sun Aug 23, 2015 4:12 pm

I haven't tried a racing game on the rift, Any freeware ones from your lists?

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Re: Rift usage?

Postby misoswan » Sun Aug 23, 2015 4:19 pm

DCS ,prepar,project cars , arma 3,thunder war.
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Re: Rift usage?

Postby Tony » Sun Aug 23, 2015 6:26 pm

I just got Live for Speed but every time I start I drop through the map and game says failed, any ideas guys ?

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Re: Rift usage?

Postby Sharkku » Sun Aug 23, 2015 7:00 pm

Ouch, that's a hard one, Tony! Why not write a post in the LFS thead in the Oculus forum and see if Scawen answers? He is pretty active and cares about his players!

To answer the question, I play Valiant, Lunar Flight, Live for Speed and Euro Truck Simulator 2 mostly, but nowadays it's FlyInside for the whole buck!
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Re: Rift usage?

Postby Derek Speare » Sun Aug 23, 2015 7:55 pm

Live for Speed is fabulous! It was the first racing sim to implement VR Support and it's worth installing it and having a go. Follow the instructions for setting up the Oculus and you should be good to go.
Derek "BoxxMann" Speare - An old "sim head"
System: i7-5930k | GTX980ti | Evo850 1tb | 32g ram | 2-DSD Button Boxes | Latest OH | CH Sticks | Win10 Pro | FSX:SE | P3D2.5/3 | XP v10/v11 | Leap Orion | CV1/WMR/DK2


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Re: Rift usage?

Postby picnic » Mon Aug 24, 2015 3:54 am

I've tried some car racing games, Assetto Corsa primarily, I find the lower resolution makes it harder to spot brakes points, turn in points etc. So while very immersive I find my lap times are about a second or 2 slower :(
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Re: Rift usage?

Postby Derek Speare » Mon Aug 24, 2015 10:34 am

I have a lot of experience in the sim racing world (my company's main focus is on sim racing components). I use the Oculus exclusively with any sim - racing or flight - when I have time. iRacing and LFS have excellent VR implementation, with LFS getting the best (250+) frame rates. PCars/2 does a good job and so does Dirt Rally. AC is good as well, but some improvement is needed to improve VR utilization.

Elite Dangerous is also a blast! Frontier hit a home run with their VR support. DCS Is quite nice and the word is on the street (their forums) that once the engine is overhauled (whenever that will be :?: ) there will be substantial VR improvement. Dan's FlyInside is a smash, if you ask me. Yes, the underlying graphics with which he must work are woefully "un-optimized" for VR, but whatever voodoo majik he's working to get 75fps sure makes FSX come alive in VR.

All of the developers are still limited by the current capabilities of the DK2, however. I hope that in a year from now VR technology will have advanced to the point to where visual quality at a distance is clear and clean. As it is now, it's quite difficult to race with the DK2 as you really need to see what's ahead of you, and the speeds so high that there is no room for error. I don't like the DK2 enough to trust it to racing, and I am very active with iRacing. Hopefully things will change next Spring!!!

On a side note: since FSX's graphics are really old, is there a way to optimize them for VR usage or are their enhancements that exist that improve the frame rates? My thoughts are that Dan is going great with presenting the flight sim to us in VR, but he can only give us what FSX gives him. Would it be possible to clean up the graphics so that they can be more efficient for VR use?

d
Derek "BoxxMann" Speare - An old "sim head"
System: i7-5930k | GTX980ti | Evo850 1tb | 32g ram | 2-DSD Button Boxes | Latest OH | CH Sticks | Win10 Pro | FSX:SE | P3D2.5/3 | XP v10/v11 | Leap Orion | CV1/WMR/DK2


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