by fooleranto » Tue Jun 25, 2019 3:06 am
Hello!
First of all many thanks for the long awaited update. Of course I did my first flights yesterday evening and now I want to describe my impressions here. I didn't change any of my settings after the update, so I can make a real comparison. First I noticed that I have a few frames less with the Oculus Rift CV1, so that the frame rate drops below 90 and sometimes so much that only 45 is reached for a short time. In addition, it has jerked every now and then.
Although I have the view on huge, the area is blurred in some distance, which I find very disturbing. In general, it is a problem with photo wallpapers that when you fly close to the ground, the details become more and more blurred. From above the world always looks beautiful, but if you fly very low, unfortunately not more.
I miss the missing trees very much and I hope that they will come again, because they give you the feeling of flying in nature. As it is at present, it is too unreal.
The mesh is too coarse, which leads to the fact that roads leading along a mountain are never horizontal, but are inclined downwards. That simply looks bad. In addition, it makes the mountains look better, but they still look round.
In addition, errors described in the past are still present. For example, the landscape in the background still looks like a tsunami and then suddenly disappears. This error was already documented here in the forum with a video. There are also ditches in the landscape, where there are definitely none.
Conclusion: This photo wallpaper technique is known from other flight simulators. It has the advantage that the world looks a bit more realistic (at least if the photos are up-to-date), but only if you fly higher. We helicopter pilots, who fly at low altitudes, see the disadvantages all too clearly (see above). There you can see cars on the roads that are standing. One wonders: Are they cars at all, because they are so out of focus. What particularly bothers me about photo wallpapers is that when you fly in the Grand Canyon, for example, some of the mountain flanks are in the shade, no matter how the sun is shining. This is extremely unnatural. I would have liked FIFS to take a different path here. I don't see it as progress, but maybe something will change in the near future.
Greatings from Germany
Intel i7 7700K, 4,2 GHz, 16 GB RAM, NVidia GTX 1080, Windows 10, Leap Motion