scenery issues 0 .5.9.7

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scenery issues 0 .5.9.7

Postby chrisb » Thu Jul 04, 2019 2:22 pm

here are a few shots of KCDW, old airport under new scenery issue.

ffs-1 (2).PNG
ffs-1 (2).PNG (887.98 KiB) Viewed 7564 times


ffs-2.PNG
ffs-2.PNG (884.81 KiB) Viewed 7564 times
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Re: scenery issues 0 .5.9.7

Postby Kloot » Thu Jul 04, 2019 2:51 pm

Same at EHAM
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Re: scenery issues 0 .5.9.7

Postby frankturley » Thu Jul 04, 2019 3:56 pm

The airfields have anomalies in the UK too, so far I have spotted -
(a) No asphalt on the runway at Shoreham
(b) A floating runway at Brize Norton - see screenshot
(c) A concrete runway where I think there could be a grass farm strip near Venn Mill (between Abingdon and Wantage) - see screenshot
Attachments
FIFSBrize.JPG
FIFSBrize.JPG (107.52 KiB) Viewed 7556 times
FIFSVennMill.JPG
FIFSVennMill.JPG (164.56 KiB) Viewed 7556 times
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Re: scenery issues 0 .5.9.7

Postby frankturley » Fri Jul 05, 2019 9:48 am

Just spotted another "ghost" airfield at Freshwater Bay, IOW. I'm guessing this has been created by an autogen function which currently does not refer to ICAO codes.
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Re: scenery issues 0 .5.9.7

Postby GammaRay67 » Sat Jul 06, 2019 5:30 am

Hi,

Some mesh problems at
LFGA
LFMP
LFSN
KDTG
KSTL (RW11)
KTCC

+ missing runway at
KJOT
KJLN
KSXU
KGNT
KLAX RW07R/25L cut in half
GMTT

+ wrong runway numbers at
KLOT 02/20
KINW
KEED

+ spawning at the wrong place
KFLG RW21
KEED
KBUR RW15/33

+ RW too short
KSMO

+ Houses on RW
KPNT
K3LF
KUUV

;)
Last edited by GammaRay67 on Sun Jul 07, 2019 9:12 am, edited 1 time in total.
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Re: scenery issues 0 .5.9.7

Postby frankturley » Sun Jul 07, 2019 6:47 am

I have more evidence that a rogue autogen runway create function is currently active, I flew to the now disused Abingdon airfield and found that FIFS has runways created as per the screenshot, I guess it isn't too clever at getting the widths right!
Attachments
FIFSAbingdon.JPG
FIFSAbingdon.JPG (89.21 KiB) Viewed 7488 times
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Re: scenery issues 0 .5.9.7

Postby admin » Thu Jul 25, 2019 4:33 pm

Thanks everyone! Noted and we're trying to figure out where these mesh issues are coming from ;)
Your friendly neighborhood developer!
Contact Me: dan@flyinside-fsx.com
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