Tony wrote:I had the reverb and this run under the Flyinside for WMR but I need to check with Dan for you - re the Index mate.
Ok, I've updated everything I could on my PC, reinstalled the newest version of Flyinside FSX for WMR, and still have the vertical misalignment.
My research shows a lot of people having similar problems with DCS and iRacing as well as different screen overlay type apps. Native WMR, Oculus (via revive), and Steam VR apps don't ever seem to have this problem.
Here are some other forum threads discussing what I believe to be the same problems.
https://forums.eagle.ru/showthread.php?t=228586 https://steamcommunity.com/app/719950/discussions/0/1750106661711270633/?ctp=2People have created workarounds it seems for DCS, by tweaking the eye alignment settings.
The general feeling I get is that each WMR headset, usually reverb or Odessy+ has factory aligned calibration unique to that HMD which games developed in Unity or Unreal automatically use. Other overlay apps, and these sim type games (elite dangerous has had this problem as well) seem to not be accessing that information in the same way.