by awinwey » Mon Dec 30, 2019 5:11 pm
Nice to hear that Tony.
Personally don't see that MSFS Mk II will have any impact on FFS.
For me VR is about the experience of flying the aircraft rather than operating it. The resolution limitations mean that until VR technology catches up, we aren't going to get anything like the MSFS trailer experience, so why pursue it and be disappointed?
Yes, scenery is nice but for me the important thing is the aircraft in its environment. I can't do complex things like changing radios easily so I'm not interested. I want to feel the difference in the aircraft as I take it around its operating envelope in various weather conditions.
I have chatted with a couple of developers and they want to get back to simpler, lower cost and faster developments where systems operation is only secondary and the flying experience is key.
I fly P3D v4 with FlyInside and X-plane without, both with VR and ORBX True Earth and the experience is underwhelming, and I don't have a low-end system.
I don't fly FFS at the moment much because I have lots of nice aircraft I've paid for in P3D v4. If and when we get a wider selection then I'll be in FFS more. Until then I am happy to put up with the jitters. I feel I pay a lot to get an aircraft I want to only use a little of the systems and generally Ctrl-E to get airborne.
So in summary (if you got this far well done):
Great work, keep it up and don't lose sight of the fact that this is not an MSFS competitor.
Get some external developers at least looking at offering some competitively-priced add-ons with the emphasis on VC look, functionality in VR and most importantly flight dynamics.
Let MSFS be for the rivet counting, systems and model detail lovers. Build something for us stick and rudder peeps.
One last thing, make sure your VC model gives a decent shadow on the ground. Nothing worse than flying an aircraft at low-level to see an isolated cockpit shadow on the ground below you!
And finally, have a great and successful new year.
Andy
Cheers
Andy
Platform Specs for reference:
Oculus Rift CV1 + Leap Motion
Saitek X-55 + pro-pedals
i7-4790K @ 4GHz /16GB memory + Nvidia GTX980
OS: W10 v1803