by awinwey » Tue Dec 31, 2019 8:26 am
Thanks Rick, that sounds awesome!
Was just trying to reassure that there will be no repeat of P3D vs FSW, which what I think people are worried about. MSFS and FFS are on sufficiently different trajectories for them to coexist peacefully.
Great news about the helos too. I log a lot of time in helicopters and it has been a long time since we had a P3D helicopter that could mimic real-world performance for more agile helicopters (back flips, rolls and loops in an AlphaSim lynx AH7)
I know people feel that updates of late have been slow and the forum quiet, but I also develop software and know that perceived progress ebbs and flows, and that there is a massive overhead in releasing a new version and that many won't be aware of the QA aspect of software development that is a necessary evil.
Been a long time since I logged real-world stick time but I have a brother, cousin and several friends who are/were professional military and civil pilots to give me the lowdown on accuracy, and what I experience in FFS is good enough and challenging enough for me.
Maybe a teaser now and again won't go amiss and keep the faith! Which of course you have now provided so thanks for taking the time with a comprehensive answer.
Kind regards
Andy
Cheers
Andy
Platform Specs for reference:
Oculus Rift CV1 + Leap Motion
Saitek X-55 + pro-pedals
i7-4790K @ 4GHz /16GB memory + Nvidia GTX980
OS: W10 v1803