So, in hope someone familiar with FSX/ P3D architecture could help:
I do a lot of very high flights (with a modified plane that goes up to max allowed altitude, max allowed speed). It's pretty awesome and only lacks one thing: a nice cloud layer from up there.
I know FSX/P3D ain't no Orbiter or Celestia, but I was wondering if anybody knows enough about how the soft works to help me work on a -static for now- layer of texture to simulate clouds from ultra-high altitudes. It's really just an aesthetic fix I'd like to get, but it could be fun.
Any hints, ideas, nopes?