Bodes well for readability with CV1

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Bodes well for readability with CV1

Postby Robert » Mon Feb 08, 2016 9:20 am

Hey guys, just a heads up, but this is I think the first time I've seen the issue of cockpit readability in CV1 directly addressed. There is a review over at Road To VR about DCS and Matt Wagner from Eagle Dynamics replied with a comment about the review:

http://www.roadtovr.com/dcs-world-fligh ... t-support/

Hi Raphael and thanks for the article. We feel that VR is an important aspect of DCS World moving forward, and it brings a new dimension to the simulation experience. I think you'll find the readability of the cockpits MUCH better in the CV. We are also working on improvements to the UI and how the user interacts with the cockpit in VR.


Sounds good!
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Re: Bodes well for readability with CV1

Postby Derek Speare » Mon Feb 08, 2016 4:21 pm

Cheers, Robert - do you have a source for Matt's reply?
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Re: Bodes well for readability with CV1

Postby Robert » Mon Feb 08, 2016 9:55 pm

Het Derek, Matt's reply is in the comments section of that review and at least when I saw it, was also a featured comment.
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Re: Bodes well for readability with CV1

Postby Derek Speare » Tue Feb 09, 2016 10:22 pm

Thank you!
Derek "BoxxMann" Speare - An old "sim head"
System: i7-5930k | GTX980ti | Evo850 1tb | 32g ram | 2-DSD Button Boxes | Latest OH | CH Sticks | Win10 Pro | FSX:SE | P3D2.5/3 | XP v10/v11 | Leap Orion | CV1/WMR/DK2


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Re: Bodes well for readability with CV1

Postby exploremore » Wed Feb 10, 2016 5:22 am

I think all of us are suffering the limited resolution of the current Rift in reading (or trying to read) the gauges in front of us
Just a few short months and this will be history
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