I'm with you guys, no VR then no thanks
Tony
admin wrote:It's exciting to see a new modern engine on the way, something the flight simulator space is sorely in need of
Assuming that their new flight sim (and flight school) either lack VR or important VR features, I'll be doing my best to bring FlyInside to it. All speculation right now of course
Melchor wrote:It looks like Dan will have to do all the work again.
Melchor, on 16 Feb 2016 - 11:35 PM, said:
Hi Martin. Virtual reality is the future of flight simmulation. Are you planning any support or working closely with Flyinside?
There are no plans to have any VR content in Flight School.
Something we don’t talk about much is the fact that we do have long history of working with VR. Last year we worked with Valve to convert Euro Fishing into an early prototype to demonstrate their new VR technology at one of their conferences. It was never planned to be a full game but rather a tech demo of sorts. Train Simulator 2015 also contained a not very secret oculus rift development kit mode that we added as an experiment.
At the moment we not working on VR for Flight Simulator directly, however it is definitely on our radar as a possibility for long term development.
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