Just discovered the Avsim forum post on the new DTG FS
Martin is also answering Q there as in Steam & Dovetail - Following details gleaned from the 9 pages of posts current as I write
Several of their planned features are already implemented in P3D
A balance of features needed to avoid a 5fps sim
Cooperation with third party developers is in progress but likely implementation similar to FSX-SE setup - freeware unlikely
Many features still being developed and certain information is not being released yet - closer to release is when
Focus is on a set of release features with other items considered later perhaps according to demand
It appears Steam and Microsoft websites will be the preferred shops for selling addons
Virtual Reality is a long term development item not for release
Rock solid stability is a top priority of the development team
Flight school based at specific airports with free flight elsewhere possible - seasons available
Copying the "living" world of aviation is long term goal
Something very exciting with scenery is coming but NDA ... When revealed we believe most simmers will be very pleased - Procedural generation ? - more news next week!
20 people are working full time on new sim with others in company doing specific tasks such as sound & model makers
Goal of DTG is not to make another flight sim "game" but create a whole new platform with growth & dev for many years to come
The sims core engine will eventually have all the necessary features for developers to create all existing aircraft types
It will take years to build up the new platform and infrastructure surrounding the new sim
No stated competition with anyone - Motivation for sim - What keeps us simming & what stops some people from continuing
FSX-SE is going nowhere but we remain deeply committed to it
P3D will offer simmers one experience and DTG FS will offer another
Flight School will have reasonable learning curve providing new simmers to dip their toes into flight simulation
Smaller range of aircraft than FSX on release - perhaps better detailed? More aircraft later
We want you to feel you are not just flying from A to B but that you are flying your own aircraft between locations - tracking of flights, age of aircraft etc
Multiplayer, Virtual airlines and economics are long term goals
Necessary rights being obtained to use real weather feed for weather engine
Aircraft damage is only an interesting idea at the moment and not yet a long term goal