Dovetail Games - Flight School / Flight Sim

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Re: Dovetail Games - Flight School / Flight Sim

Postby Robert » Fri Feb 19, 2016 10:47 pm

There is a great Q&A at AvSim (http://www.avsim.com/topic/483642-ask-d ... simulator/) but some things aren't clear. I think Exploremore is right that VR is kind of niche for now so with building a new engine and all, they probably should put resources where they get the most benefit. They have indicated VR interest so as long as they keep an eye on that pipeline we should be good.

People have asked about 3rd party development and Dovetail said they would be working with 3rd parties. Someone asked if the add ons would have to be sold through Steam or devs could sell through their own websites or other flight sim aggregation sites, but no good answer that I could see. At least it looks like 3rd party devs are being embraced. Hopefully things will be such that 3rd parties can do well however it works out.

I think if they do it right, we can have a civilian flight sim that looks as good as DCS or Assetto Corsa and fixes or extends all the things about FSX that have been needing attention since Microsoft abandoned it. VR is just getting so cool. :D
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Re: Dovetail Games - Flight School / Flight Sim

Postby exploremore » Sat Feb 20, 2016 8:19 am

Reading the Steam and OrbX forums its clear there are many passionate people expressing their views
John Venema of OrbX pitched in a few times and stated that going 64bit will not be the solution for all FS problems & will bring limited benefits
I remember it took a while after LM announced what it was doing with FSX before it released P3D. DTG seem to be taking a longer route by upping to 64bit from the start before release. LM have repeatedly said they will eventually go this route but more useful improvements could be made to many elements of the sim beforehand. Likely LM have made their current improvements with the 64bit switch in mind so when it comes for P3D it will be easier to implement. When that happens all existing addons for P3D will also become obsolete. DTG are doing it with train Simulator so they have a bit more courage to apply the same plan to Flight simulator before release.

Very important to always keep in mind - LM & P3D market is professional & serious simmers whereas DTG is aimed at entertainment. There is a lot of overlap but the focus of each market will take the products in different directions.
DTG will have to sell their FS for a lot less than P3D but to a bigger market and they are competing with some very good games with lots of delicious eye candy. At the very least the new sim will generate competition and inspire new ideas
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Re: Dovetail Games - Flight School / Flight Sim

Postby MK84 » Fri Feb 26, 2016 9:17 am

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Re: Dovetail Games - Flight School / Flight Sim

Postby Derek Speare » Fri Feb 26, 2016 4:41 pm

Dovetail has embarked on an ambitious journey. It's a steep hill to climb their project is. "Flight" could be remarkable if they can really pull it off. Time will tell.
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Re: Dovetail Games - Flight School / Flight Sim

Postby exploremore » Sat Feb 27, 2016 6:05 am

Derek Speare wrote:No VR = NoGo for me.

Since I cannot enjoy flying outside VR, the same goes for me too
When VR support comes then I will consider the new FS
But LM will be always improving P3D so maybe it won't be of much interest to me
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Re: Dovetail Games - Flight School / Flight Sim

Postby exploremore » Sat Feb 27, 2016 6:44 am

Yesterday on Avsim forum from DTG
Think of it like this. You are going to build a new house on a plot of land which already has a house on it. You knock down the existing house but the foundations beneath the ground are still good and will make for a great platform for building your new house on. What is the point of completely digging them up and replacing them with new ones which do the same thing? What will you gain by doing that? As they say, why reinvent the wheel just for the sake of it?
- Martin
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Re: Dovetail Games - Flight School / Flight Sim

Postby exploremore » Thu Mar 03, 2016 11:27 am

Martin from Dovetail has been very clear in informing us DTG FS is an entirely new platform with no direct compatibility with existing addons. Developers will be provided with all the tools to port existing addons to the new sim. DTG are in this for the long run and know it will take years for it to develop into a thriving community that FSX/P3D has now. I admire them for their courage to take the breaking step so to speak. They are doing the same with Train Sim in using Unreal engine with no backwards compatibility. They have a good idea of the support and rejection they will get from different segments of the sim communities.
Hopefully LM will keep P3D on track with equivalent improvements to DTG FS so I may not ever have to get the new sim.
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Re: Dovetail Games - Flight School / Flight Sim

Postby MK84 » Sat Mar 05, 2016 4:35 am

There will be a Reddit AMA at /r/flightsim on March 10th, 19:00 GMT with DTG Flight School's Creative Director Steve Hood..
Oculus Rift - HTC Vive - FSX SE - Prepar3D - X-Plane 11 - Windows 10 Pro - Intel i7-4790K - NVIDIA GeForce GTX 1080 - TM HOTAS Warthog - MFG Crosswind - Pro Flight Trainer PUMA
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