by Robert » Tue Mar 01, 2016 9:55 pm
I am not certain but waiting might be the best choice on the Vive with FlyInside. I saw a discussion about Vive not having asynchronous timewarp. If that's true, and Dan can't duplicate the functionality, something like FSX that has a hard time keeping decent FSX framerates, might have problems with the Vive. We lock the FSX frames at 30 fps anyway to keep multiplayer from jittering.
Dan - any thoughts on this? Is it true there is no asynchronous timewarp in the Vive SDK? If that's true, do you think you can duplicate the functionality? Or do you already do that in the Rift SDK? Or is this just a non-issue?
HTC Vive Pro/P3D/DCS/X-Plane
Orbx FTX Global Base, FTX Global Vector, scenery, airport packs